Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Thursday, December 23, 2010

Santa, The Krampus and your Humble DM Wish All My Players a Merry Christmas!

I've created this sheet of gamer coupons for you to bring to our December 30, 2010 game (and if you don't use them all up -- they're good all year!)

One sheet of coupons per PLAYER please!  Printed copies must be present!

All of you are great players and it has been my pleasure DMing for you this year!  I hope we continue to have fantastic adventures together into 2011 and beyond!

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Thursday, December 16, 2010

New Characters

One of my longtime players, NC, has rolled these two up and added them to the adventuring party in CotMA.  Enjoy!



Torn Sunderhelm/ Human Fighter/Former chieftan of a viking style barbarian clan
Str-17 Dex-14 Con-16 Int 12 Wis-10 Cha-13

He was beaten in ritual combat by an up and coming warrior, and was replaced and banished by tradition. His wife died in childbirth of his only son, so he has no ties with the clan. The older warriors are still loyal, and hate to see him go as he was a strong and just leader. Reality is,the strain of leadership, and the boredom of peace was gnawing at his soul. By the gods, a warrior of his skill needs to die in battle, not wrapped in furs in a longhouse. His people will praise his name once more. He truly hopes no one saw him throw the fight at the last moment! It will make the clan hard to manage for the poor young warrior. His dreams of becoming a hero were momentarily interrupted, as his horse rounded a small stone building and he heard a popping and crackling like campfire bacon in a nest of snakes?

Asp Tombseeker/ Halfling/ Lone surviving member of the Black Sash adventuring group.
Str-13 Dex-18 Con-17 Int-14 Wis-11 Cha-7

Aspar crawled from the tomb entrance, and collapsed smoking in the weed strewn entryway. The sizzling of acid could still be heard, like a panful of Burrowdown bacon. He no longer had the ability to scream, as the clever acid mist trap had savaged his vocal chords, and rendered his face into a permanent rictus of pain. The best he could manage was a sibilant whisper of agony. If only he had listened to his instincts, and  searched for the secondary trigger on the final door to the wizards tomb, he would be laughing and doing a jig, holding the biggest ruby in Queston. But no, the other Black Sash's had to rush him as usual. He always gave them enough time to swing swords and cast spells. Why were they always rushing him at his art. Well, technically they wouldn't rush him any more, Aspar silently mused. Tomman was pummeled to death by the hulking tomb guardian, and Rafe was incinerated by his own fireball. Quel wouldn't let him search the strange corridor, so he never saw the tripwire that triggered the blade trap that removed his fool head. Shari would never smile at him in that funny way again. They had been making so much damn noise, no one had heard the pack of ghouls stalking them until it was too late. He could still hear her screaming as they dragged her down that hole.
The last thing he heard was a deep male voice. "You are in bad shape little one, what is your name?"
"AAAAASP" came the strangled reply, just as the mangled halfling passed out.
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Wednesday, October 20, 2010

Matt's Characters

Here are the two characters my grandson Matt rolled up to play in "Episode 7".

We used a 4d6 (drop low) x 7 (drop low) to generate attributes.  We started him at 2nd level because the other adventurers were already 2nd and 3rd.

Therin the dwarf was definitely his favorite.  I like how he kept track of the monsters defeated at the top of the page.  He was also good about "eating rations" and "using torches" -- he erased and changed the numbers on his sheet.  He also found some spikes and a chain with a lock and key in the dungeon.  Thought those were valuable to keep, so he added them to his sheet.

:)  Good stuff.
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